AI Insights · Timothy · July 2024
Top 5 Boxing Games Performance in Qatar for Q2 2024
Discover the performance trends of the top 5 boxing game applications in Qatar for Q2 2024, including weekly downloads, revenue, and active users.
In Q2 2024, the top 5 boxing games in Qatar showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the performance of each game, based on data from Sensor Tower. For more detailed insights, visit Sensor Tower.
WWE Mayhem The game experienced fluctuations in weekly revenue, with a notable peak at around $304 in early April and another rise to $244 by the end of June. Weekly downloads saw a modest peak at 125 in the second week of April, before stabilizing around 66 towards the end of June. Active users varied slightly but remained relatively stable, starting at 493 and closing the quarter at 485.
Boxing Star: Real Boxing Fight This game had a steady increase in weekly revenue, starting at $223 and peaking at $155 towards the end of May, before stabilizing around $120 in late June. Weekly downloads were more volatile, peaking at 101 in early April but generally staying below 30 for the rest of the quarter. Active users started strong at 230, peaked at 347 in the second week of April, and then leveled off around 141 by the end of June.
Real Boxing 2 Real Boxing 2 showed a varied revenue pattern with significant peaks at $198 in mid-May and $121 towards the end of June. Weekly downloads were relatively consistent, with a high of 169 in early April and a steady performance around 106 by the end of June. The game maintained a robust number of active users, peaking at 888 in mid-June but ending the quarter at 771.
Real Boxing: KO Fight Club This game had a gradual increase in revenue, peaking at $110 in early June, though it experienced a slight decline towards the end of the month. Weekly downloads were modest, peaking at 30 in late June. Active users were minimal but showed a slight increase towards the end of the quarter, peaking at 30 in late June.
EA SPORTS™ UFC® 2 The game experienced a peak in weekly revenue at $134 in early April, with a gradual decline to $39 by the end of June. Weekly downloads saw a peak of 106 in mid-June and remained relatively stable around 91 towards the end of the quarter. Active users showed a substantial increase, starting at 360 and peaking at 487 in mid-June, before stabilizing at 422 by the end of June.
These trends highlight the dynamic nature of user engagement and revenue generation for top boxing games in Qatar. For more detailed analytics and insights, visit Sensor Tower.